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Pathfinder

Compendium

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Cloud Giant

This towering giant has finely chiseled features. Her skin is pale and smooth, and her long wispy hair flutters as if in a breeze.

Cloud giants' skin ranges in color from milky white to powder blue. Adult males are about 18 feet tall and weigh around 5,000 pounds. Females are slightly shorter and lighter. Cloud giants can live to be 400 years old, and dress in the finest Clothing and jewelry available. To many, appearance indicates station. The better the clothes and the finer the jewelry, the more important the wearer. They also appreciate music, and most can play one or more instruments (the harp is a favorite).

Cloud giants have an unusually wide Alignment spread—approximately half are good and half are evil. Good cloud giants build roads from their settlements to connect with other Humanoid roads in order to foster trade. It's not uncommon to see a good Cloud Giant walking among humans, for example, in a human city near a tall mountain range. Evil cloud giants tend not to bother with permanent settlements and instead live on high peaks in crude shelters, only coming down to raid villages for whatever they might need. These two philosophies often see violent and long-lasting wars erupt between neighboring tribes.

Legends abound of magical Cloud Giant cities nestled in the very clouds themselves that float with the winds and circumnavigate the world. While most cloud giants recognize this as a fantasy, there are some who not only claim to have seen them but have dedicated the entirety of their long lives to finding them again.

Special Abilities

Oversized Weapon (Ex) A Cloud Giant can wield Gargantuan Weapons without Penalty. Most favor the use of immense morningstars.

Attributes

Cloud Giant

CR 11

  • XP

    12,800
  • Ne Huge Humanoid (Giant)
  • Init

    +1;

    Senses

    Low-light Vision, Scent;Perception +17
  • DEFENSE

  • AC

    25, touch 9, flat-footed 24 (+4 Armor, +1 Dex, +12 Natural, -2 Size)
  • hp

    168(16d8+96)
  • Fort

    +16,

    Ref

    +6,

    Will

    +10
  • Defensive Abilities

    Rock Catching;
  • OFFENSE

  • Speed

    50 Ft.
  • Melee

    Morningstar +22/+17/+12 (4d6+18) Or 2 Slams +22 (2d6+12)
  • Ranged

    Rock +12 (2d6+18)
  • Special Attacks

    Rock Throwing (140 Ft.)
  • Reach

    15 Ft.
  • Spell-Like Abilities

    (CL 16; )
  • STATISTICS

  • Str

    35,

    Dex

    13,

    Con

    23,

    Int

    12,

    Wis

    16,

    Cha

    12
  • Base Atk

    +12;

    CMB

    26;

    CMD

    37
  • Feats

    Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Iron Will, Power Attack,
  • Skills

    Climb +19 Craft +10 Diplomacy +9 Intimidate +26 Perception +17 Perform +8
  • Languages

    Common, Giant
  • SQ

    Oversized Weapon
  • ECOLOGY

  • Environment

    Temperate Mountains
  • Organization

    Solitary, Gang (2-5), Family (2-5 Plus 35% Noncombatants Plus 1 Sorcerer Or Cleric Of 4th-7th Level And 2-5 Griffons), Or Tribe (6-20 Plus 1 Sorcerer Or Cleric Oracle Of 7th-12th Level And 2-5 Griffons)
  • Treasure

    Standard (Chain Shirt, Morningstar, Other Treasure)